Governments
Military Policies
Economic Policies
Diplomatic Policies
Great Person Policies
Frescoes
Inspiration
Invention
Laissez-Faire
Literary Tradition
Military Organization
Navigation
Revelation
Science Foundations
Strategos
Symphonies
Traveling Merchants
Golden Age Policies
Dark Age Policies
Wildcard Policies
Great General points per turn for every Armory and +4
Great General points per turn for every Military Academy. Great Generals receive +2 Movement.
Great General points per turn for every Armory and +4
Great General points per turn for every Military Academy. Great Generals receive +2 Movement.