Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Governments

Military Policies

After Action Reports

Agoge

Bastions

Chivalry

Conscription

Craftsmen

Discipline

Drill Manuals

Equestrian Orders

Feudal Contract

Force Modernization

Grande Armée

Integrated Space Cell

International Waters

Levée en Masse

Lightning Warfare

Limes

Limitanei

Logistics

Maneuver

Maritime Industries

Military First

Military Research

National Identity

Native Conquest

Press Gangs

Professional Army

Propaganda

Raid

Resource Management

Retainers

Retinues

Second Strike Capability

Strategic Air Force

Survey

Third Alternative

Total War

Veterancy

Wars of Religion

Economic Policies

Diplomatic Policies

Great Person Policies

Golden Age Policies

Dark Age Policies

Wildcard Policies

Force Modernization
Description
50% Gold and resource discount on all unit upgrades.
Historical Context
Don’t think of it as an arms race! Think of it as a way to keep the military-industrial complex fed and happy instead.
PortraitSquare
icon_civilization_unknown

Requirements

Civic
icon_civic_urbanization
Urbanization
PortraitSquare
icon_civilization_unknown
Description
50% Gold and resource discount on all unit upgrades.
Historical Context
Don’t think of it as an arms race! Think of it as a way to keep the military-industrial complex fed and happy instead.

Requirements

Civic
icon_civic_urbanization
Urbanization
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy