Governments
Autocracy
Chiefdom
Classical Republic
Communism
Corporate Libertarianism
Democracy
Digital Democracy
Fascism
Merchant Republic
Monarchy
Oligarchy
Synthetic Technocracy
Theocracy
Military Policies
Economic Policies
Diplomatic Policies
Great Person Policies
Golden Age Policies
Dark Age Policies
Wildcard Policies
Inherent effect
+2 Amenities in all cities, and +2
Culture per Specialty District.
Inherent effect
-3 Combat Strength for all units.
Traits
Inherent effect
+2 Amenities in all cities, and +2
Culture per Specialty District.
Inherent effect
-3 Combat Strength for all units.
Traits