Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Modes

Gathering Storm

Rise and Fall

Cities

The World

Combat

Air Combat

Unit Movement

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Introduction
Introduction
Each technology you acquire gives your civilization access to some advanced unit, building, resource, or wonder, or gives you some other tangible benefit such as the ability to chop Woods and harvest Cattle. Each new technology makes your civilization that much more powerful. Every turn, your civilization receives Science added to its pool, and when you have accumulated enough Science, you acquire a new technology.
Introduction
Each technology you acquire gives your civilization access to some advanced unit, building, resource, or wonder, or gives you some other tangible benefit such as the ability to chop Woods and harvest Cattle. Each new technology makes your civilization that much more powerful. Every turn, your civilization receives Science added to its pool, and when you have accumulated enough Science, you acquire a new technology.