Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Getting Started

Modes

Gathering Storm

Rise and Fall

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

Introduction

Diplomacy with Civilizations

Diplomatic Relationships

Trade, Demand, and Discuss

Delegations and Embassies

Open Borders

Defensive Pact

Joint War

Territory

Casus Belli

Agendas

Diplomatic Visibility and Gossip

Spies and Espionage

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Spies and Espionage
Spies and Espionage
Starting in the Renaissance era, Spies will become available. You may earn Spies from certain technologies and civics. They can be built in any city, but they cannot be purchased with Gold or Faith. Spies begin at the Recruit level, and may gain levels from successful offensive operations, or capturing an enemy Spy. Upon reaching level 2, Spies may also earn promotions.

Spies are not moved like other units. They jump from city to city using air, sea, road, or foot travel, each with their own travel time, but they may not move to an ally's city. Once established in a city, a Spy can be sent to a specific district and begin their mission. Missions include stealing technology boosts, creating rebel units, or simply increasing diplomatic visibility. Each mission takes a certain amount of time, and will have a different outcome. Your Spy may be killed or captured, or maybe he failed his mission but was not detected, or perhaps it was not detected and the mission was a success.

Every civilization can produce 5 Spies. Play as Catherine to earn the ability to produce 6.

The Intelligence Agency building, constructed in the Government Plaza, will also add an additional Spy and Spy capacity.
Spies and Espionage
Starting in the Renaissance era, Spies will become available. You may earn Spies from certain technologies and civics. They can be built in any city, but they cannot be purchased with Gold or Faith. Spies begin at the Recruit level, and may gain levels from successful offensive operations, or capturing an enemy Spy. Upon reaching level 2, Spies may also earn promotions.

Spies are not moved like other units. They jump from city to city using air, sea, road, or foot travel, each with their own travel time, but they may not move to an ally's city. Once established in a city, a Spy can be sent to a specific district and begin their mission. Missions include stealing technology boosts, creating rebel units, or simply increasing diplomatic visibility. Each mission takes a certain amount of time, and will have a different outcome. Your Spy may be killed or captured, or maybe he failed his mission but was not detected, or perhaps it was not detected and the mission was a success.

Every civilization can produce 5 Spies. Play as Catherine to earn the ability to produce 6.

The Intelligence Agency building, constructed in the Government Plaza, will also add an additional Spy and Spy capacity.
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy