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Ordu
Description
A building unique to Mongolia. Grants an ability that gives +1 Movement to Heavy and Light Cavalry trained in this city. +25% combat experience for all cavalry and siege class units trained in this city.
Strategic Resource Stockpiles increased +10 (on Standard Speed).

May not be built in an Encampment district that already has a Barracks.
Historical Context
Simply translated, “ordu” means “palace tent.” However, an ordu was something much more than just a simple tent—it was the center of the tribe for the nomadic Mongolians.

An ordu served as the headquarters and main encampment for the Khan and his warriors. Though built for travel, it had style, from simple decorations to carefully sewn patterns. The ordu moved with the Khan and his warriors as they went on campaign, ensuring they always felt at home no matter where they traveled.
PortraitSquare
icon_building_ordu

Traits

Unique To
Replaces
+1 Production
+1 Housing
+1 Citizen slot
+1 Great General point per turn.

Requirements

District
Technology
Mutually Exclusive With
Production Cost
Base Cost: 120 Production
Purchase Cost
Base Cost: 480 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_building_ordu
Description
A building unique to Mongolia. Grants an ability that gives +1 Movement to Heavy and Light Cavalry trained in this city. +25% combat experience for all cavalry and siege class units trained in this city.
Strategic Resource Stockpiles increased +10 (on Standard Speed).

May not be built in an Encampment district that already has a Barracks.
Historical Context
Simply translated, “ordu” means “palace tent.” However, an ordu was something much more than just a simple tent—it was the center of the tribe for the nomadic Mongolians.

An ordu served as the headquarters and main encampment for the Khan and his warriors. Though built for travel, it had style, from simple decorations to carefully sewn patterns. The ordu moved with the Khan and his warriors as they went on campaign, ensuring they always felt at home no matter where they traveled.

Traits

Unique To
Replaces
+1 Production
+1 Housing
+1 Citizen slot
+1 Great General point per turn.

Requirements

District
Technology
Mutually Exclusive With
Production Cost
Base Cost: 120 Production
Purchase Cost
Base Cost: 480 Gold
Maintenance Cost
Base Cost: 1 Gold