Cultural
Industrial
Militaristic
Religious
Scientific
Trade City-State
1 Envoy: +4 Gold in the Capital.
3 Envoys: +2 Gold in every Market and Lighthouse building.
6 Envoys: +2 Gold in every Bank and Shipyard building.
Cahokia Suzerain Bonus
Your Builders can now make Cahokia Mounds improvements.
Cahokia Mounds provide +3 Gold. Cities receive +1 Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1 Amenity from their second Cahokia Mound improvement. +1 Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1 Housing. Receive an additional Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.
City-State Type
City-State Type
Trade City-State
1 Envoy: +4 Gold in the Capital.
3 Envoys: +2 Gold in every Market and Lighthouse building.
6 Envoys: +2 Gold in every Bank and Shipyard building.
Cahokia Suzerain Bonus
Your Builders can now make Cahokia Mounds improvements.
Cahokia Mounds provide +3 Gold. Cities receive +1 Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1 Amenity from their second Cahokia Mound improvement. +1 Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1 Housing. Receive an additional Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.