Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Getting Started

Modes

Rise and Fall

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Introduction

Earning Faith

Pantheons

Great Prophets

Founding Your Religion

Religious Units and Pressure

Theological Combat

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Pantheons
Pantheons
Once you accumulate enough Faith, you’ll be prompted to found a Pantheon, a precursor to the full-blown Religions to be founded later. Choosing which Pantheon to found depends on your short- and long-term goals for your civilization. After earning a Pantheon, you are well on your way to establishing your Religion. Unlike a full Religion, a Pantheon you choose will be unique to your civilization, and cannot spread outside your borders, or be displaced.
Pantheons
Once you accumulate enough Faith, you’ll be prompted to found a Pantheon, a precursor to the full-blown Religions to be founded later. Choosing which Pantheon to found depends on your short- and long-term goals for your civilization. After earning a Pantheon, you are well on your way to establishing your Religion. Unlike a full Religion, a Pantheon you choose will be unique to your civilization, and cannot spread outside your borders, or be displaced.
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy