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Shopping Mall
Description
+4 Tourism. Can only be built once in a city, even if the city has multiple Neighborhoods.
Historical Context
The modern shopping mall is an extension of Ancient Rome's public markets—albeit with better access to fresh baked pretzel dogs.

Malls, or shopping arcades, centralized collections of shops in one location. Some, like Damascus' Al-Hamidiyah Souq in the 19th Century, were essentially covered markets, while St. Petersburg's Great Gostiny Dvor would offer an earlier 'traditional' mall experience in 1785.

By the mid-Twentieth Century, the enclosed shopping complex as we know it would arrive in 1955 with Appleton, Wisconsin's Valley Fair Shopping Center and the Ralph Erskine-designed mall in Lulea, Sweden. Frozen yogurt stands would follow not too long after.
PortraitSquare
ICON_BUILDING_SHOPPING_MALL

Traits

+2 Gold
+2 Gold additionally when Powered
+1 Amenity from entertainment
+1 Amenity from entertainment additionally when Powered

Requirements

District
Civic
Mutually Exclusive With
Production Cost
Base Cost: 440 Production
Purchase Cost
Base Cost: 1760 Gold
Maintenance Cost
Base Cost: 1 Gold
Power Cost
Base Load: 1 Power
PortraitSquare
ICON_BUILDING_SHOPPING_MALL
Description
+4 Tourism. Can only be built once in a city, even if the city has multiple Neighborhoods.
Historical Context
The modern shopping mall is an extension of Ancient Rome's public markets—albeit with better access to fresh baked pretzel dogs.

Malls, or shopping arcades, centralized collections of shops in one location. Some, like Damascus' Al-Hamidiyah Souq in the 19th Century, were essentially covered markets, while St. Petersburg's Great Gostiny Dvor would offer an earlier 'traditional' mall experience in 1785.

By the mid-Twentieth Century, the enclosed shopping complex as we know it would arrive in 1955 with Appleton, Wisconsin's Valley Fair Shopping Center and the Ralph Erskine-designed mall in Lulea, Sweden. Frozen yogurt stands would follow not too long after.

Traits

+2 Gold
+2 Gold additionally when Powered
+1 Amenity from entertainment
+1 Amenity from entertainment additionally when Powered

Requirements

District
Civic
Mutually Exclusive With
Production Cost
Base Cost: 440 Production
Purchase Cost
Base Cost: 1760 Gold
Maintenance Cost
Base Cost: 1 Gold
Power Cost
Base Load: 1 Power
Language
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